• Quick Recap The party traveled by carriage from Ponteretto toward Ferriero. Near a stone bridge over a swamp, they discovered glowing blue-green runes etched into the underside of the bridge. Halvor Woodsinger attempted to Dispel Magic on the runes but was rebuffed. The party was then ambushed by shambling mounds …

  • Quick Recap After defeating cultists near Valdambra Hollow, the party interrogated a captured prisoner who claimed to be acting under orders from “the voice from the water.” They transported two captives tied to their wagon toward Ponteretto, where they settled in for the night at a local inn. The session …

  • Quick recap The party finalized their travel arrangements and departed for Ferriero by carriage, courtesy of the Contessa. A mechanical issue with the coach required a detour through Valdambra Hollow, where they stopped overnight at the Bentwillow Inn. The village concealed an unusual anti-magic phenomenon centered on …

  • Return to Trombei and Road to Friula

    Feb 20, 2026 · 2 min read

    Quick Recap After returning to Trombei, the party regrouped at the Eel and Lantern Inn, reviewed signs that dock activity had improved since their actions against the wave-tattoo bandits, and debated whether to pursue more local investigations. They shifted focus to preparation for travel to Friula, including equipment …

  • Quick Recap The party traveled toward the swamp and investigated a ruined farmhouse after spotting signs of recent activity. They fought off a bandit ambush, searched the buildings, and uncovered evidence linking the attackers to the Gray Tide, a known smuggling and bandit group operating around Trombei. After securing …

  • Meet the Gray Tide

    Feb 12, 2026 · 4 min read

    Meet the Gray Tide Action Items Halvor to pick up custom shield when party returns to Trombei (takes at least a week) Gore to check on his dragon hide curing progress upon return Party to reconnect with Frankie at the Lamb and Ledger Next Session The party will return to Trombei where they expect to: Find Frankie …

  • Gore Lightbringer

    Feb 5, 2026 · 5 min read

    Gore Lightbringer Quick recap The party prepared for and participated in a jousting tournament, with Gore serving as the Contessa’s champion. Gore successfully competed against a centaur opponent, winning both the mounted joust and the subsequent ground combat, earning 250 gold and the respect of the crowd. The …

  • Dinner At The Whispering Courtyard

    Jan 23, 2026 · 4 min read

    Dinner At The Whispering Courtyard Quick Recap The party dined at the Whispering Courtyard, a fancy restaurant, where they shared their backgrounds and recent adventures with Iriqa. They discussed their journey through the labyrinth, encounters in the Shadow Realm, and plans to visit the library in Friula. Iriqa warned …

  • Arrival in Trombei and Preparations

    Jan 16, 2026 · 5 min read

    Arrival in Trombei and Preparations Quick Recap The party traveled by coach to Trombei and stayed at the Ledger and Lamb inn in the Trinket Ward. They settled into their rooms, secured their Axe Beaks, and kept a low profile as requested by the Contessa. The group went shopping the next morning, with some visiting a …

  • Murder Mystery at the Inn

    Jan 9, 2026 · 5 min read

    Murder Mystery at the Inn Quick Recap The party investigated suspicious activities at an inn, including multiple deaths and potential suspects, while preparing for a night watch. Gore agreed to serve as the Contessa’s champion in arena combat in Trombei, and the party planned their travel to Trombei. Next Steps …