Quick Recap

After defeating cultists near Valdambra Hollow, the party interrogated a captured prisoner who claimed to be acting under orders from “the voice from the water.” They transported two captives tied to their wagon toward Ponteretto, where they settled in for the night at a local inn. The session concluded with the party observing notices posted at the inn and experiencing unsettling sensations during their baths before departing early the next morning for Ferriero.

Summary

Cultist Aftermath and Interrogation

The group had fought cultists and obtained weapons including crossbows, short swords, and looted items. The discussion ended with plans to interrogate a captured enemy in private, away from the village, with the group preparing to leave for the stables within an hour.

Interrogation of Captive Suspect

The group interrogated a captured individual who claimed to be acting under orders from a voice in his head, which he identified as “the voice from the water.” The captive revealed that his boss wasn’t present during the attack and had escaped, though the group questioned whether the boss was actually there at all. Frankie Drake attempted to extract information through magical means by drawing a sigil on the captive’s chest, but the captive remained uncooperative and appeared to be under some form of mental influence. The group discussed whether to kill the captive or release him, with Frankie Drake suggesting they get no useful information from him.

Captured Individuals Disposal Plan

The group discussed what to do with two captured individuals, ultimately deciding to transport them tied to the luggage rack of their wagon to the nearest town with law enforcement, Ponteretto. Splinter was tasked with asking villagers about potential authorities to hand the captives over to, but learned there was no local mayor or constabulary. The group agreed to leave the bodies of two deceased individuals outside the stable rather than cleaning them up, and planned to dispose of them further into the forest. The party then continued their journey, with Enzo stopping for a night’s rest after a day’s travel.

Night Watch Security Planning

The group captured and interrogated a prisoner, taking his boots as a trophy before releasing him. They discussed security arrangements for the night, with Vyth taking the first watch using night vision, followed by Frankie Drake in the middle of the night, and Rock and Halvor Woodsinger splitting the final shift watching the horses. The party decided to sleep in a small hut while Enzo would stay with the carriage, and they established a three-watch system to monitor for any potential threats during the night.

Ponteretto Inn Accommodation

The group arrived at the town of Ponteretto and decided to stay at the Fengate Inn, with Halvor Woodsinger arranging a bunk room for 8 silver coins. They discussed accommodation options, with DM explaining that the inn was the main place to stay in town and had space for their group of six travelers plus their wagons. The group agreed to keep a low profile and avoid causing trouble, with Halvor Woodsinger handling the room booking and paying for meals and drinks for the group.

Accommodations and Horse Stabling

The group discussed their accommodations, including a narrow room with eight bunks and a key system for access. They arranged for their horses to be stabled, with Splinter handling the horses and Rock noting they would be fine with regular feed. The team then went to the inn for dinner, where they observed the diverse crowd and noted the food was heavy on potatoes with some meat. At the end of the discussion, they noticed a board with papers near the main door that some people were examining.

Inn Services and Observations

The group discussed various notices posted at the inn, including information about bath services, employment opportunities, and local advisories. They observed Enzo, who appeared to have a private meeting with the innkeeper, suggesting a close relationship. The players took advantage of the bath services, with Splinter and Halvor Woodsinger scheduling baths and noting the amenities provided. The evening was described as low-key, with some drunken patrons singing but maintaining a generally quiet atmosphere.

Early Departure and Journey Plans

The group made plans to leave the inn early in the morning to continue their journey toward Ferriero. During the evening, Frankie Drake set up a hut to make notes in his occult journal about recent experiences, while the others discussed unusual sensations they had while bathing, including feeling cold ocean water and being watched.

Next Steps

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