Quick Recap

The party traveled toward the swamp and investigated a ruined farmhouse after spotting signs of recent activity. They fought off a bandit ambush, searched the buildings, and uncovered evidence linking the attackers to the Gray Tide, a known smuggling and bandit group operating around Trombei. After securing a defensible place for the night, they continued through the swamp, reconnected with Ellian briefly, and reached Vyth’s village. From local guidance, they learned more about an ancient temple tied to six prophets and key artifacts, then planned to return to Trombei to follow up on unresolved business.

Summary

Swamp Route Planning and Travel

  • The party planned supplies and route details for swamp travel.
  • They intended to stop at Vyth’s village and discussed bringing practical supplies for swamp hazards.
  • They considered stopping at the Eel and Lantern Inn on the return leg.

Ruined Farmhouse Investigation

  • While traveling, the party found a ruined farmhouse with signs that someone was hiding nearby.
  • Rock spotted fresh tracks leading into the ruins, confirming recent movement.
  • The group chose to investigate and prepared for combat.

Bandit Fight at the Ruins

  • Combat broke out with multiple bandits positioned around and inside the structure.
  • Halvor used battlefield control and support magic while Rock, Gore Blimey, Vyth, and Splinter maneuvered through the house.
  • After clearing the area, the party searched the site and confirmed bandit affiliation clues.

Gray Tide Connection

  • Recovered evidence tied the attackers to the Gray Tide.
  • The party recognized this as part of a broader smuggling/bandit network connected to Trombei.
  • They discussed how this link might affect upcoming decisions in town.

Swamp Crossing and Village Return

  • The group set watches overnight in a fortified position.
  • They continued through the swamp, with plans to use magic to ease movement.
  • Ellian split off to return to the temple, and Vyth reached her tribe.

Ancient Temple Leads

  • The party learned of an ancient temple associated with six prophets.
  • A flute and related artifacts may be keys to locating or accessing the site.
  • They also discussed a stolen green egg believed to be taken by a sea-based faction.

Next Steps

  • Halvor Woodsinger: pick up custom shield in Trombei (expected ready in about one week).
  • Erika: provide update on dragon hide curing progress when the party returns to Trombei.
  • Party: check on Frankie Drake’s recovery at the Ledger and Lamb when back in Trombei.
  • Party: return to Trombei within approximately one week.
  • DM: prepare content for the library destination.