Arrival in Trombei and Preparations

Quick Recap

The party traveled by coach to Trombei and stayed at the Ledger and Lamb inn in the Trinket Ward. They settled into their rooms, secured their Axe Beaks, and kept a low profile as requested by the Contessa. The group went shopping the next morning, with some visiting a blacksmith for crossbow bolts while others explored the Crooked Astrolabe magic shop. They purchased supplies, discussed crafting items from dragon hide, and prepared for dinner with Iriqa while considering investigating a cure for the black strangles disease.

Next Steps

  • Splinter: Pick up crossbow bolts from the blacksmith at end of day tomorrow
  • Gore: Return to the Crooked Astrolabe shop tomorrow to discuss fashioning black dragon hide into a cloak
  • Frankie: Complete transcribing Fireball spell into spellbook
  • Frankie: Transcribe Mind Spike spell into spellbook after Fireball is complete
  • Gore, Halvor, Frankie, and Ellian: Meet Iriqa at the Ledger and Lamb at 7 PM for dinner
  • Rock: Prepare catnip-based cologne/oil using herbalism kit for Ellian before dinner
  • Halvor: Cast Enhance Ability on Ellian before dinner to give him advantage on checks for an hour
  • Halvor, Rock, and Vyth: Investigate potential cure for black strangles affecting Trombei

Journey to Trombei

The group traveled by coach to Trombei with two large creatures, two medium-sized individuals, and two smaller passengers. During the journey, they experienced a minor attack involving arrows.

Arrival at the Ledger and Lamb Inn

The group arrived in Trombei and was directed to stay at the Ledger and Lamb inn in the Trinket Ward, which was recommended for its low-profile and merchant-focused atmosphere. The city featured a river crossing, fortifications, and key landmarks like the temple of Ceres and the government buildings.

The Contessa’s coachmen delivered a message that the trial by combat challenge between the Contessa and Baron Dambruzzo would take place on the south side of the city in a few days. The group was advised to keep a low profile during their stay, as Gore would be serving as the Contessa’s champion in the arena combat.

The group secured three rooms at the inn and stabled their Axe Beaks in the back. They agreed to keep a low profile as requested by the Contessa, opting for room service instead of dining in the common room. Gore offered to go shopping for books and journals with Ellian, who needed a place to stay and write.

Room Assignments and Rest

The group discussed room assignments for their overnight stay, with Frankie, Splinter, and Vic sharing one room, while Gore and Ellian would room together, and Halvor and Rock would be in the third room. They received food delivery of fish stew and bread, which Rock tested for poison using his poisoner’s kit, confirming it was safe to eat. The group agreed to attempt a long rest before morning to recover from their recent lack of sleep, with Frankie taking the last watch in their room and Halvor casting a locate animals/plants ritual before bed.

Morning Security and Shopping Plans

The party discussed security measures for protecting Gore, with Frankie planning to check the hall occasionally and others offering to signal for help if needed. Gore discovered he could benefit from unarmored defense calculations, potentially gaining an advantage in combat. The group then went for breakfast, with Splinter and others paying for their meals. Frankie offered to accompany Gore and Ellian on their shopping trip, and Gore inquired about finding someone skilled in crafting magical items, leading them to plan a visit to the Crooked Astrolabe.

Shopping Expedition

The group split up for shopping. Splinter and Rock visited a blacksmith shop to purchase crossbow bolts and nails. Splinter negotiated for 20 crossbow bolts and 30 nails, which were to be delivered the following day.

Meanwhile, Frankie, Halvor, and Vyth headed to a magic shop called the Crooked Astrolabe. At the magic shop, Frankie inquired about a shrine containing a petrified adventurer, who would be restored to life once enough coins were collected in his coffee cup.

Discovering the Shrine of the Drowned Listener

At the Crooked Astrolabe magic shop, the group discovered an ancient shrine dedicated to the Drowned Listener, an old god associated with deaths in the swamp and underwater. The shrine contained a petrified adventurer who would be restored to life once enough coins were collected in his coffee cup. Frankie, rolling poorly on his religion check, decided to make a small offering of coppers to the shrine anyway.

The shop was run by a cat-like woman named Iriqa and a quiet man. Frankie purchased parchment and ink for 350 gold to transcribe spells into his spellbook, learning that the paper and ink were worth half the cost of gold.

The Crooked Astrolabe Magic Shop

The group visited the magic shop run by Iriqa, a cat-like woman, and a quiet man, where they discussed various magical items and their prices. Gore inquired about creating a cloak from black dragon hide, and Iriqa offered to help source materials or find a market for it if he wanted to sell the hide instead.

The group made plans to meet Iriqa for dinner at the Ledger and Lamb at 7 PM. Halvor suggested using his Enhance Ability spell to improve Ellian’s charisma for the occasion, giving him advantage on checks for an hour. After leaving the shop, they planned to find an alchemist or use Rock’s herbalism kit to create catnip oil for Ellian to use as cologne to make a good impression on the Tabaxi shopkeeper.

Preparing for Dinner and Investigating the Black Strangles

The group discussed preparing Ellian for his dinner with Iriqa, with plans to get him groomed and barbered to make a good impression. They also talked about the black strangles disease affecting horses in Trombei and considered investigating a potential cure. Halvor, Rock, and Vyth were particularly interested in this side quest to help the city.