Murder Mystery at the Inn

Quick Recap

The party investigated suspicious activities at an inn, including multiple deaths and potential suspects, while preparing for a night watch. Gore agreed to serve as the Contessa’s champion in arena combat in Trombei, and the party planned their travel to Trombei.

Next Steps

  • Frankie: Transcribe Mine, Spike, and Fireball scrolls when able to sit down uninterrupted
  • Ellian: Get a new journal in Trombei
  • Gore: Serve as Contessa’s champion in arena combat in two days after arriving in Trombei
  • Rock: Cast Longstrider on Gore before the fight to increase speed
  • Rock: Cast Protection from Poison on Gore before the fight
  • Party: Travel to Trombei with the Contessa
  • Party: Hire the coach for travel to Trombei

Summary

Inn Investigation and Suspicious Activities

The party discussed their ongoing investigation at an inn, where they had encountered multiple dead bodies and suspicious activities. Frankie and Gore investigated the courtyard for signs of someone jumping from a window, while Halvor and Splinter checked on a scribe who had offered them money to deal with some troublemakers in another room. The party agreed to take turns monitoring the corridors and common areas throughout the night, with Frankie taking the final watch until morning. They also discussed the possibility of using a water glass to eavesdrop on a suspicious character in an adjacent room, but ultimately decided against it.

Murder Investigation at the Inn

The party discovers two bodies at the inn: Bruno, an arm wrestler, found with a dagger between his shoulder blades, and the scribe, whose throat was slit. They investigate the scene, noting that both rooms were locked from the inside, suggesting someone may have climbed out the windows. The Contessa accuses Halvor of owning the murder weapon, but he denies it. The party discusses potential suspects and motives, considering whether the murders are related to the upcoming contest. They also debate how the killer(s) managed to enter and exit the rooms without leaving traces.

Inn Murder Investigation Debate

The party discussed a murder that occurred in an inn, with suspicion falling on Halvor due to a missing dagger. They debated whether Halvor had used the dagger to kill Bruno, though he denied it and claimed he only used his claws and hands. The Contessa gathered everyone in the common room to investigate, and the Fabbri Brotherhood members were seen keeping their distance from the situation. The party planned to search all rooms, including attics and secret closets, to ensure everyone was accounted for.

Night of Mystery and Accusations

The party was locked in a room for the night after a series of deaths in the inn, with their weapons confiscated. Halvor cast a Tiny Hut spell to ensure their safety. The Contessa, who had initially accused them of the murders, later apologized and offered Halvor the position of champion, while also seeking help to find the real killer. The party agreed to speak with the Contessa to learn more about the situation.

Ritual Combat in Trombei

The party discussed a ritual combat in Trombei where Gore agreed to be the champion for the Contessa, who is facing accusations from Baron Dambruzzo. After the murders at the inn, the Contessa’s advocate had been killed, leaving her in need of both a new advocate and a champion for the trial by combat. The combat will determine the outcome of the legal dispute between the Contessa and Baron Dambruzzo. The Contessa agreed to pay Gore 250 gold if he wins, plus 5 gold per day until the combat, and will have her associates provide 1 gold piece per day for traveling expenses.

Security Planning for Night Watch

The party discussed security arrangements for the night, with the Contessa agreeing to have guards outside her door and allowing some party members to stay in Bruno’s room with Gore as bait. They confirmed that Bruno and the scribe’s bodies had been removed by the Brotherhood, and Frankie and Splinter planned to investigate suspicious activity they had observed earlier. The party agreed to maintain a presence in the dome while waiting for potential threats, with Frankie, Splinter, and Gore each taking up positions in different rooms to monitor for any attacks.

Night Watch Intruder Subduing

The party prepared for a night watch in a room, with Splinter and Vyth setting up traps and positions while Frankie meditated in the corner. During the watch, they heard a noise at the window, and Splinter successfully subdued an intruder who had climbed in, tying them up and discovering they were an innkeeper’s staff member who had previously gone missing. The party discussed their next steps, with Frankie planning to quietly leave the room after waking the others.

Accommodation Security and Watch Planning

The party discussed securing their accommodations after a disturbance involving an attempted break-in. They decided to split between two double rooms, with Frankie staying in the hallway on watch. The party planned to get about 3-4 hours of rest before dawn, during which Rock and Halvor would take the first watch, followed by Rock on the second shift. At breakfast, Gore used a spell to purify potentially poisoned food, and the Contessa announced the party’s innocence to the inn’s staff, revealing she had entered a relationship with Gore and would be his champion.

Inn Mystery and Fugitive Investigation

The party investigated a suspicious scene at an inn, finding three dead Brotherhood members who had been stabbed and possibly drugged with an unknown substance. They discovered that a coffin containing a missing person had no body inside, and determined that Ursula, another guest, had left the inn through an open window. The party also learned that the innkeeper’s cleaner had abruptly quit, and several other guests had departed, including the Travelers and Fabbri and his wife. The investigation revealed that someone had climbed out of Ursula’s window and descended a wall to a tethered horse, suggesting she may have fled the scene.

Trombei Trip Planning

The party discussed their upcoming travel plans to Trombei, confirming they would hire a coach despite some driver-related concerns.