Mysterious Events at the Eel and Lantern Inn
Quick Recap
The party arrived at the Eel and Lantern Inn in Trombei, securing rooms and helping Ellian get clothes. They observed various guests including a noble, brown-robed individuals carrying a coffin, and others. A coachman collapsed after drinking poisoned ale, and later a dead body was discovered outside Frankie’s room with signs of deliberate staging. The group discussed various theories including vampire involvement and decided to stay cautious and avoid the mysteries unfolding around them.
Next Steps
- Party: Investigate the poisoning of the coachman
- Party: Determine who killed the person found outside Frankie’s room
- Party: Investigate the brown-robed individuals and their coffin
- Halvor: Continue attempting to gather information about the incidents
- Party: Lock doors and stay inside rooms at night for safety
- Party: Remain vigilant for additional mysterious events or attacks
- Party: Decide whether to get involved in investigating or stay out of it
Summary
Inn Accommodations and Ellian’s Needs
The party arrives at an inn in Trombei and negotiates rooms with the innkeeper, who is busy with a noble guest. They secure two doubles and two singles, with Frankie paying 8 gold. The group discusses stabling their Axe Beaks and helping a member, Ellian, who is embarrassed to enter the inn due to his appearance. They arrange for Splinter and Ellian to take care of the Axe Beaks, and the innkeeper agrees to find clothes for Ellian. The party is given an orientation of the inn’s layout and settles into their rooms.
Inn Arrival and Evening Activities
The group arrives at the inn and settles into their rooms, with Frankie and Gore staying in the common room while the others handle luggage. Gore participates in an arm wrestling contest against a burly man, but ultimately loses. Meanwhile, Frankie takes his meal to his room due to security concerns, while Rock and Vyth keep an eye on Splinter who is playing cards. The innkeeper deals with new arrivals, including a gnome who joins the card game, while the group discusses their previous adventures and makes notes in their occult books.
Inn Observations and Guest Interactions
The group observed various guests and staff movements in the inn, including a wealthy woman with servants and a couple who booked a room. They noted the location of different parties and discussed the layout of the inn. Halvor overheard a conversation between the innkeeper and a couple who identified themselves as Senor and Senorae Giovanni Fabbri, and arranged for meals to be sent to their room. The group also discussed the difference between performing and playing a musical instrument, and Rock mentioned he would look up more information about meditation.
Eel Inn Mysterious Encounter
The group discussed a mysterious encounter at the Eel and Lantern Inn involving a group of brown-robed individuals carrying a coffin. These were believed to be lay brothers of the Endless Sheaves, a harvest-related religious organization. Rock reported meditating and resting for 30 minutes to regain his ki, while the others observed the coachmen and their passengers, noting their lack of uniformity and the coachmen’s distinctive purple mustaches. The conversation also touched on Ellian’s embarrassment after having to buy clothes and the group’s current location, approximately a half to three-quarters of a day outside of Trombei.
Common Room Social Dynamics
The group discussed various activities and conversations happening in a common room and surrounding areas. Halvor planned to work on spells for the next day, while Rock prepared for upcoming shifts and meditation sessions. Vyth and Gore observed interactions between guests, including a new arrival who engaged in conversation with others. The group also noted ongoing card games and potential tensions between contestants and servants. As the evening progressed, Bruno joined the bar area and engaged in arm-wrestling with boatmen, eventually accepting a challenge from a strong-willed woman. The conversation touched on topics like alcohol consumption and the challenges of managing authority in professional settings.
Coachman’s Mysterious Poisoning Investigation
The group witnessed a coachman collapse after drinking ale at a table, leading to a suspicion of poisoning. Gore and Vyth investigated, detecting an unusual herbal smell in the ale, while Bruno, who had been arm wrestling with the coachman, was suspected of tampering with the drink. Meanwhile, the innkeeper and a brotherhood member discussed the arrival of a boat during the night, and Ursula, the woman who arm wrestled Bruno, spoke to the innkeeper before returning to the table.
Poisoned Ale Incident Investigation
The group discussed a poisoning incident in a common room where a coachman fell unconscious after drinking poisoned ale, though no one else seemed particularly concerned. DM provided a detailed account of the room’s occupants, including the innkeeper, barkeep, serving staff, and various travelers, noting that several people, including Bruno and the coachmen, had left for upstairs rooms. Gore shared concerns about potential foul play targeting Bruno, the contest’s champion, and mentioned that Gus Torgmano, the Contessa’s advocate, had approached him about legal matters, though the nature of the discussion remained private.
Dead Body Investigation at Inn
The group discovered a dead body outside Frankie’s room, with signs of a knife wound and blood spatters suggesting it was propped against the wall before being discovered. Vyth conducted a survival check to investigate the blood trail, which appeared to have been deliberately smeared to obscure the perpetrator’s path. Frankie notified other guests including Halvor, Gore, and Rock about the incident while ensuring he wasn’t disturbing other guests, and the innkeeper had staff clean up the scene.
Hotel Mystery and Vampire Theories
The group discussed a mysterious incident involving a dead body found in a hotel corridor, with no clear signs of how or where the victim died. They considered various theories, including poisoning and vampire involvement, but could not reach definitive conclusions. Halvor offered to investigate further, but was denied access by the innkeeper. The group agreed to be cautious and avoid the area at night, with Frankie suggesting they lock their doors and stay away from the action. They also discussed the possibility of a vampire being involved, based on the presence of a coffin seen being carried away.
Hotel Mystery
The group discussed their current situation in a hotel-like setting, where they are on guard duty and have encountered several mysterious events, including dead bodies and potential poisoning. They decided to consider locking their doors and staying inside until further notice, rather than getting involved in the unfolding mysteries.