Shadow Realm to Lizardfolk Ruins

Quick Recap

The group emerged from a shadow realm into a real-world environment surrounded by lizard folk statues and explored the area, discovering missing eggs and fighting amphibian creatures. They continued their adventure through a swamp ruin, encountering various creatures and exploring different rooms while discussing potential threats and plans. The party eventually found a chamber containing a cracked stone basin with amber-colored substance and encountered a honey golem.

Next Steps

  • Party: Defeat or escape from the two giant electric frogs that have appeared.
  • Frankie: Continue studying and transcribing the proto-Draconic inscriptions found on the shrine and statues.
  • Vyth: Further investigate the history and significance of the ancient lizardfolk ruins.
  • Party: Investigate the cold spot on the plinth where the egg was previously located.
  • Party: Be cautious and prepared for more potential encounters with magical creatures in the swamp area.
  • Frankie: Investigate the magical aura around the pillar and egg platform further.
  • Party: Collect crystal samples from defeated Amphibolts for further study.
  • Party: Examine the plinth and surrounding area for clues about the active magic Frankie detected.
  • Gore: Secure the axe beaks by tying them to a lizard man statue.
  • Party: Explore the newly discovered temple-like building to the west.
  • Halvor: Use umbral form ability to scout ahead through small openings.
  • Party: Take a short rest for one hour to regain hit points and abilities.
  • Party: Investigate the staircase going down after the short rest.
  • Frankie: Copy down the pictograms from the three plaques in the room.
  • Vyth: Examine the pictograms more closely once Frankie has copied them down.
  • Gore: Continue leading the group and watching for any movement or sounds in the rooms.
  • Party: Proceed cautiously through the difficult terrain caused by roots and debris in the underground area.
  • Vyth: Maintain the lantern for lighting in the dark underground area.
  • Party: Investigate the other doors in the adjacent room.
  • Party: Be aware of and investigate the source of the faint purplish light coming from under one of the doors.
  • Gore: Investigate the golden powder spilled from the jar in the room.
  • Vyth: Research and share information about the purple fungus with pseudopods.
  • Party: Decide on a strategy for dealing with the violet fungi and newly formed creatures.
  • Vyth: Open the door and throw oil into the room with the violet fungi.
  • Frankie: Cast firebolt into the room after the oil is thrown.
  • Halvor: Cast starburst spell into the room after the oil is thrown.
  • Team: Assess the effectiveness of their plan to burn the violet fungi.
  • Team: Search the room for valuable items once it’s safe to enter.
  • Frankie: Keep the sealed stone box safe and not open it until the group is above ground.
  • Vyth: Investigate the newly discovered room with the stone basin and amber-colored substance.
  • Frankie: Continue collecting and documenting proto-dragon writing found on tablets.
  • Group: Decide on their next course of action regarding further exploration of the underground area.
  • Halvor: Collect a sample of the amber-like substance in an empty healing potion vial.
  • Frankie: Acquire ink and parchment when the party returns to the city.

Summary

Lizard Folk Statue Exploration

The group emerged from the shadow realm into a more solid, real-world environment, where they found themselves on a platform surrounded by six giant, moss-covered statues of lizard folk. The party explored the area, noting inscriptions in a proto-Draconic language on the shrine and statues, which Frankie copied using a scribe spell. They discovered that the egg previously found on the plinth was missing, and Frankie detected a magical aura around the pillar where the egg had been, suggesting it may have been transformed. The group discussed the possibility of the egg being in the shadow realm or visible only to certain characters.

Amphibolt Battle and Party Victory

The party encountered and fought a pair of giant amphibian creatures known as Amphibolts, which had crystals growing from their backs and emitted electricity. Frankie used a minor illusion to create a distraction while the party engaged the creatures, with Halvor using his quarterstaff to deal damage and Vyth attempting to hit them with his longbow. The party managed to defeat one of the Amphibolts, though Frankie was briefly incapacitated by PTSD after seeing the creature. The remaining Amphibolt fled, and the party continued their journey, with Frankie expressing his hatred for the creatures.

Swamp Ruins Exploration Adventure

The group continues their adventure in a ruin near a swamp, encountering electric frogs with crystals on their backs. They defeat the frogs and find active magic in the area. The party explores the ruins, with Frankie discovering a staircase leading down into the swamp. They encounter a large lizard folk statue and discuss how to navigate the ruins. The group also discusses the presence of a cult and the possibility of a forest squid. They continue to explore the area, with Gore following the sound of a rocket and encountering an umbral form of Halvor.

Exploring the Mysterious Swamp Building

The party rested in a room while discussing their next steps, with Frankie and others planning to investigate a mysterious building through a swamp. They encountered giant frogs, which they fought and defeated, and discussed bringing their AXE BEAKS companions into the room for safety. The group then descended into a dark, root-filled room with a locked door and a large building visible through the mist, planning to explore further while being cautious of potential threats.

Dungeon Exploration and Ancient Artifacts

The group explored a dungeon room containing carved stone plaques with mysterious pictograms, which Frankie copied down using his scribe’s cantrip. They discovered a bronze-bound door and another door with roots growing through it, with Halvor finding a corridor heading west that appeared to be naturally formed. Frankie attempted to listen for sounds from the bronze door but heard nothing significant, while Halvor later discovered faint purple arcane light coming from under a southern door. The room they entered contained moss-covered shelves, broken tablets with strange writing, and a jar that had spilled powdery golden light.

Purple Fungus Encounter

The group encountered and fought a purple fungus creature with pseudopods in a room, with Gore and others attempting to disengage and retreat while dealing damage. Frankie suffered damage from a twig attack but managed to escape being wrapped by the root system, while Vyth shot arrows at the fungus with limited effect. The encounter concluded with the creature being destroyed, though not before causing some damage to the party members.

Destroying Fungi and Finding Treasures

The group discussed a plan to deal with a room containing dangerous fungi, agreeing to throw oil into the room, followed by a firebolt and starburst spell to destroy the fungi. They executed the plan, successfully burning the fungi and revealing a charred stone tablet and a sealed stone box. Frankie expressed interest in examining the broken tablets further, while Halvor retrieved the stone box, which Splinter investigated for traps before Frankie agreed to open it safely above ground.

Chamber Mysteries and Honey Golem

The group explored a chamber containing a cracked stone basin with a mysterious amber-colored substance that smelled sweet and had insects trapped inside. Halvor collected some of the sap in a vial, despite a worm attacking him, and the party discussed whether it was safe to consume. They also encountered a honey golem, which they decided to leave unharmed. The group then left the room and considered their next steps, with Frankie planning to check on Splinter’s crossbow bolts.