Dragon Lair Assault and Minotaur Rescue
Quick Recap
The party received thanks from the Minotaur moon priestess for freeing her people from the maze’s curse. She requested help freeing captive slaves from the dragon, offering access to its hoard. The group planned their assault, discussing strategies to defeat the dragon and free the chained Minotaurs. They successfully infiltrated the temple using stealth and magic, engaged the dragon and its kobold minions in combat, dealing significant damage while working to free the prisoners.
Next Steps
- Party: Continue the battle against the dragon and remaining kobolds
- Party: Free the chained Minotaurs using magic or tools
- Party: Lure the dragon away from the city after freeing the prisoners
- Party: Collect treasure from the dragon’s hoard if successful
- Halvor: Continue using Call Lightning against the dragon
- Party: Protect Gore and other front-line fighters from the dragon’s acid attacks
- Rock: Maintain defensive position behind the pillar
- Splinter: Continue using sneak attacks on the dragon
Summary
Dragon’s Hoard and Freedom Quest
The group received a token of appreciation from the Minotaur moon priestess, who thanked them for their help in freeing her people from the maze’s curse. She requested their assistance in freeing captive slaves from a dragon still residing in the city, offering them access to the dragon’s horde if they succeed. The group discussed their options, noting that the dragon had not left. They agreed to accept the priestess’s offer of breakfast and planned to discuss their next steps after eating.
Dragon Confrontation and Minotaur Rescue
The group discussed plans to confront a dragon and free chained Minotaurs. Frankie proposed using spells to transform the chain into wood or shrink it, while others suggested luring the dragon into an enclosed area or using potions of healing. Gore and Halvor considered using magic items to hit the dragon, though they noted its high hit points. The group ultimately agreed on a simple plan: kill the dragon, free the Minotaurs, and profit.
Dragon Defeat Strategy Discussion
The group discussed strategies to defeat a black dragon, focusing on spells and abilities that could be used against it. Halvor considered using protection from energy, windball, and fairy fire, while Frankie suggested using lightning bolts and threshold slip. They debated the effectiveness of entangling the dragon and the limitations of concentration spells. The group also explored the possibility of using enhance ability or bless spells, though the duration of these spells was unclear. They concluded that they needed to find a way to neutralize the dragon’s acid breath and agreed that defeating the dragon was their first priority before considering what to do with its body.
Dragon Distraction and Capture Strategy
The group discussed strategies to distract and potentially capture a dragon, focusing on using Frankie’s abilities to create a diversion. They explored options like creating an illusion of an orb of dragonkind, using threshold slips for surprise attacks, and exploiting the dragon’s pride. The plan involved Frankie and Splinter teleporting behind the dragon for a surprise attack, followed by Frankie using his abilities to escape while the rest of the group waits outside the door to capitalize on the distraction. The team agreed to prioritize getting the captured Minotaurs out and to have an exit plan in case the distraction fails.
Dragon Lair Strategy Planning
The group discussed strategies to defeat a dragon, focusing on exploiting structural weaknesses in its lair. They considered using a large statue to block the dragon’s escape route and explored the possibility of creating illusions to distract or intimidate the creature. The team also debated using tools or spells to break the dragon’s chain, with Frankie suggesting the use of a rust monster illusion, though they realized this wouldn’t be effective. Ultimately, they acknowledged the need for a direct confrontation, with Frankie and Splinter potentially drawing the dragon’s attention while others worked to free prisoners and weaken the chain.
Minotaur Rescue Plan
The group discussed a plan to infiltrate a temple and free captured minotaurs, with Frankie agreeing to use his threshold slip and reduce spells to create a distraction while the others sneak in. They decided to have Halvor cast pass without trace to get them past guards, with Frankie and Splinter planning to use their abilities to create confusion and escape. The team agreed to have some members feign an attack to keep the kobolds outside while they execute their plan, with the goal of freeing the minotaurs and luring the dragon away from the city.
Dragon Strategy and Party Planning
The party discussed their strategy for approaching a dragon, deciding to use a combination of spells and distractions. Halvor will cast Call Lightning while the rest of the party uses Pass Without Trace to sneak past the dragon’s guards. Frankie will reduce the PIN to release prisoners, allowing the party to attack the dragon from behind. Rock will hide behind a pillar to avoid the dragon’s aura, while the others prepare to fight. The party received three healing potions from a priestess and decided to distribute them to those most likely to be involved in combat.
Temple Infiltration Strategy Meeting
The group prepares to infiltrate a temple, casting Pass Without Trace to enhance their stealth. They discuss tactics and roll for stealth and initiative. The party decides to enter the temple later in the day as the sun is setting. The DM presents a map of the temple interior and each player describes their actions in initiative order, starting with Frankie.
Temple Exploration and Combat
The group continued their exploration of a temple, with Frankie and Halvor using stealth to move past obstacles and enemies. Frankie successfully cast a spell and hid, while Halvor used his umbral form ability to move through spaces and hide as well. The party encountered and defeated several Minotaurs and other creatures, with Gore dealing significant damage with his ax. Splinter attempted to shoot an arrow at a dragon but missed, and the party discussed the layout of the temple, including a series of platforms and ladders leading to an upper level.
Dragon Battle Strategy Success
The group continued their adventure, battling kobolds and an axe-beak dragon. They successfully defeated several kobolds, with Gore and Splinter dealing significant damage to the dragon. The dragon missed its attack on Gore, and Halvor was blinded by hot sand from the dragon’s acid spit. The team worked together to strategize their next moves, with Rock and Vyth taking up defensive positions and planning their attacks. Splinter used his cunning action to hide and set up for a sneak attack on the dragon.
Gore’s Danger Sense Combat Encounter
The group discussed and clarified the rules for Gore’s danger sense ability, confirming it grants advantage on Dexterity saving throws against visible traps and spells. They then engaged in combat, with Frankie casting a lightning bolt that killed one kobold and severely damaged a dragon, while Halvor used healing word to restore Gore’s hit points after he was covered in acid. The session concluded with the group discussing the size of the dragon’s skull, noting it belonged to an extremely large and ancient creature.
Dragon Battle: Heroes’ Progress
The group continues their battle against the dragon, with Frankie casting a spell and Rock attacking with his claws. Vyth manages to land a critical hit with a heavy crossbow, though the damage is underwhelming. The dragon retaliates by blinding Frankie with a sand attack. Gore takes a healing potion and moves closer to the dragon, preparing to attack.
Dragon Battle Role-Playing Session
The group engaged in a collaborative role-playing session where they fought a dragon, using various strategies and abilities to inflict damage. Gore successfully executed a reckless attack, while Halvor attempted to cast Call Lightning but encountered some confusion with the spell’s mechanics. The team collectively inflicted significant damage on the dragon, with Gore and others contributing substantial hits.