Confrontation with Dresh and Orb Recovery
Quick Recap
The group emerged from a healed maze and encountered various enemies while pursuing an orb, leading to combat scenarios involving different creatures and spells. The session concluded with the group finding and distributing loot from a kobold wizard’s body and planning their next moves while considering hiding from a pursuing dragon.
Next Steps
- Team: Return the orb to the priestesses
- Frankie: Cast Identify spell on the newly acquired dagger tomorrow to check for any magical properties
- Splinter: Take possession of and use the finely wrought dagger obtained from Dresh
- Vyth: Discuss with Gore about exchanging/keeping the new great axe
Confrontation and Combat for the Orb
The group emerges from the healed maze and is immediately confronted by Dresh, who demands the orb. Combat ensues, with the party facing kobolds, an axe beak, and a seemingly neutral Noel. Frankie attempts to hit Dresh with debris but misses, while Rock successfully defeats a kobold. The group realizes that Halvor is currently in possession of the orb they acquired from the maze.
Dragon Frightens Party
The group encountered various enemies including a kobold and Dresh, with Halvor casting Fairy Fire and Frankie taking damage from a slingstone. A terrifying draconic head appeared, causing everyone to make wisdom saves and become frightened, with some characters needing to run away. The group debated whether the frightened condition required them to run away, interpreting it as a fear spell due to the dragon’s partial nature.
Combat Strategy Against Kobolds and Dragon Illusion
The group engaged in combat against kobolds and an illusion of a dragon. They discussed movement, attacks, saving throws, and strategies to defeat their enemies. Frankie expressed frustration with the kobolds, while Halvor and others planned their next moves. The session ended with Halvor preparing to face an acid spray attack from a remaining enemy.
Kobold Battle
The group fought kobolds, using various weapons and spells. They discussed damage rolls, cover bonuses, and critical hits. Frankie cast a third-level magic missile spell, dealing 18 damage to one of the kobolds. Gore used a great axe to cleave through a kobold, causing it to disintegrate. The party defeated the kobolds and collected 5 pieces of kobold as loot.
Continued Kobold Combat
The group continues their combat encounter with the kobolds. Splinter dashes and attacks one of the kobolds, who retaliates with a burning hands spell. Vyth repositions to get a clear shot at the kobolds, successfully hitting one of them. The party discusses spell mechanics and positioning strategies throughout the fight.
Pursuit of Dresh
The group fought against enemies, including Dresh who teleported to a rooftop. They discussed various strategies, including climbing techniques, spellcasting, and movement through difficult terrain. The players took turns making attacks and rolls, with some successes and failures along the way. They also clarified rules about grease spells and falling down in difficult terrain.
Combat Conclusion and Orb Recovery
The group engaged in a combat scenario where they pursued an enemy who managed to escape with an orb. After the combat ended, they confirmed that the orb was securely in Halvor’s possession. Frankie expressed concern about the enemy’s escape, prompting Halvor to confirm the orb’s safety.
Kobold Wizard’s Body Discovery
The group found a well-equipped body of a kobold wizard, including a dagger and spell components, but no spellbooks. They decided to distribute the components among the magic users and debated who should get the dagger. Halvor found a blood trail leading away from the body, which the group followed. They realized they needed to return the orb to the priestess and considered hiding in the rat section of the city to avoid a pursuing dragon.
Dagger Distribution and Spell Management
The group discussed the distribution of a dagger from Dresh, with Gore temporarily holding it until it could be given to the most effective user for sneak attacks. Frankie agreed to perform an identification spell on the dagger the next day. The team also addressed spell component management, with Frankie confirmed as the only magic user who could handle components.