Crystal Maze and Gorgon Battle
Quick Recap
The party encountered and fought undead Minotaur skeletons in a crystal maze, with members using their abilities to navigate the illusionary environment and deal damage to their opponents. After successfully navigating a zodiac-themed chamber with spectral fists and metal bulls, the group encountered Gorgons in a room with moving floor tiles and periodic attacks. The session concluded with the party defeating the Gorgons and discovering a hidden door that transported them to a new location.
Next Steps
- Party: Navigate through the room by only stepping on tiles with camel, ant, snake, and monkey symbols to avoid being hit by spectral fists
- Party: Deal with the two Gorgons blocking their path while avoiding their petrification breath attack
- Rock & Vyth: Investigate and find the mechanism to activate the peculiar section of wall they discovered
- Gore: Hack off two Gorgon horns - one for himself and one for Frankie
- Vyth: Continue investigating the newly discovered door in the wall for the next session
- Party: Verify Halvor’s status regarding petrification effect in the next session
- Party: Continue exploring the newly discovered room in the next session
Summary
Minotaur Skeletons Battle Encounter
The party, having completed a long rest, encountered a group of Minotaur skeletons emerging from a crystal maze in a large square area. Gore and the others remembered fighting similar undead creatures before, and Frankie humorously commented on their appearance. The group prepared for combat, with Gore expressing frustration over technical issues with his equipment. As they engaged in the fight, Frankie noted their positioning and the potential for a challenging battle ahead.
Crystal Maze Combat Scenario
The group engaged in a combat scenario against miniature skeletons and a minotaur in a crystal maze. Gore and Vyth took turns attacking with their weapons, while Rock and Frankie attempted to perceive the illusionary environment. Frankie discovered he could see through the crystal maze and suggested the others follow him to safety. The party members discussed their attacks and damage rolls, with Gore and Vyth successfully hitting their opponents. The session ended with the group damaging their enemies significantly, though the exact outcome was unclear due to technical issues with the software.
Maze Exploration and Illusion Training
The group, including Frankie, Rock, Gore, and Vyth, navigated through a training courtyard, where they encountered illusions and barriers. Frankie used a minor illusion to create a sign reading “it’s not fucking real,” which Rock and the others noticed, leading to their return to the square. They discussed the barred doors in the buildings and a lit doorway with a shining light, deciding to explore further. Frankie suggested checking an area down by Rock, and they considered the possibility of a street and another door. The group agreed to focus on finding the heart of the maze and avoid side trips, with Vyth planning to use a cure wounds spell if needed.
Zodiac Maze Navigation Challenge
The group encountered a maze with a Minotaur portal that accused them of being liars, leading to a 60x60 foot chamber with a zodiac symbol floor layout. The room had spectral fists that smashed into most squares except for 4 on each row, and two large metal bulls emerged from portals before disappearing. The group successfully navigated the room by remembering the four zodiac signs needed to enter the maze, avoiding the smashed squares.
Dragon Terminology and Puzzle Adventure
The group discusses the correct terminology for groups of dragons and reminisces about Anne McCaffrey’s “Dragonriders of Pern” series. They then focus on solving a puzzle involving stepping on specific animal symbols to avoid being hit by fists. The DM confirms the correct symbols are camel, ant, snake, and monkey. The party begins to navigate the room in initiative order, with Rock and Vyth moving first. A Gorgon charges at Vyth, but they successfully save against being knocked prone. Gore prepares to move, clarifying his movement speed with the group.
Dangerous Room Defense Strategy
The group continues their journey through a dangerous room with moving floor tiles and attacking Gorgons. Rock discovers something unusual about a wall, which Vyth investigates further. Gore and Splinter attack the Gorgons with javelins and crossbows, while the Gorgons retaliate with petrifying breath attacks. The room’s defenses, including fists from the ceiling, also damage the Gorgons. The party is trying to navigate safely through the room while searching for a potential hidden door in the wall.
Gorgon Battle and Hidden Door
The group fights two Gorgons in a room with periodically descending fists. Gore and Splinter deal significant damage with critical hits, eventually defeating both creatures. Vyth discovers a hidden door, which Splinter checks for traps. When opened, the entire party is transported to a new room. Gore collects Gorgon horns as trophies for himself and Frankie. The session ends with the party in a new location, to be explored next time.