Battle Against Blue Scarabs and Mysterious Book Room

Quick Recap

The party battled a swarm of blue scarabs that emerged from a fading face on the wall. Frankie cast Leomund’s Tiny Hut for protection while the group defeated the insects. They then explored a mysterious room filled with book-like protrusions that turned out to be dangerous, with Halvor sensing it might be a giant mimic. Despite concerns, they managed to retrieve three books and three scrolls before escaping the room’s magical effects.

Next Steps

  • Party: Continue navigating the labyrinth
  • Party: Locate the two strong kobolds that went missing
  • Frankie: Keep the retrieved scrolls (Acid Arrow, Conjure Animals, and one unidentified spell)
  • Party: Study the three books about elephants, crushed beetles on gold leaf, and mazes
  • Party: Remain cautious of the labyrinth potentially stealing items

Summary

Party Battles Blue Scarabs

The party continues their battle against a swarm of blue scarabs that emerged from a fading face on the wall. Frankie is initially targeted by the swarm, and the group attempts to attack the insects with varying degrees of success. After taking significant damage, Frankie casts Leomund’s Tiny Hut, creating a protective dome that encloses some party members while leaving others outside. The scarabs then turn their attention to Rock, swarming around him.

Combat Continues

Rock successfully defended himself from the scarabs, while Frankie and Gore attacked them. Splinter also joined the fight, using his dagger to attack the scarabs. Despite some misses, the group managed to eliminate the scarabs. The group debates the rules of the dome, ultimately realizing that if Frankie leaves, the dome will disappear.

Scarabs Defeated and Navigation

After their encounter with scarabs and their subsequent defeat, Frankie expresses concern about the whereabouts of the other two strong kobolds. The group decides to follow Gore’s lead in navigating the maze, with Frankie suggesting they leave the kobolds behind. The group moves forward through the maze.

Exploring a Potentially Dangerous Room

The group explores a new room filled with books, but Halvor senses something is wrong and urges everyone to leave quickly. Frankie attempts to examine the books but is pulled away by Halvor, who suspects the room might be a giant mimic. After escaping, the party discusses their experience, with Frankie lamenting the loss of potential knowledge and sharing a story about a friendly tavern-sized mimic he had heard of before.

Mysterious Room Investigation

The group discusses how to proceed with the mysterious room filled with fleshy book-like protrusions and strange noises. Splinter shoots a crossbow bolt into the room, causing the sobbing to change to whispering. Rock enters the room to investigate further, while the others debate outside. Frankie suggests burning the room, but Halvor cautions against it in case someone needs rescuing. The group remains unsure how to proceed, as this seems to be their only path forward in the labyrinth.

Exploring the Room of Books

The party explores the room filled with books and scrolls. Frankie retrieves three books and three scrolls, handing them to Vyth for safekeeping. Gore and Rock are temporarily affected by the room’s magic, but the group manages to pull them out. The scrolls contain spells: Acid Arrow, Conjure Animals, and one incomprehensible to Frankie. The books include illustrations of elephants, crushed beetles on gold leaf, and mazes. Frankie decides to keep the scrolls despite suspecting the labyrinth might steal them later.