Maze Exploration and Dragon Battle
Quick Recap
The party encountered a strange green-furred beast with dragon-like features in the first maze and engaged in combat. After defeating the creature with help from a Minotaur, they searched for missing party members whose tracks mysteriously disappeared into walls. The group encountered a Minotaur face in the wall that asked about the moonrise amphitheater, and they attempted to solve a puzzle involving spectral birds, strong winds, and doors that couldn’t be easily opened.
Next Steps
- Party: Continue exploring the maze for alternative exits
- Party: Investigate the door on the other side of the circular shaft
- Party: Use wind wall, mage hand, or other creative solutions to open the unreachable door
- Party: Search for Frankie and other separated party members
- Party: Take a short rest to recover from the dragon battle
- Party: Decide how to proceed after the unsuccessful rope pulling attempt
Summary
Green Fur Beast Encounter
The party encounters a strange beast with green fur, red fleshy wings, spiky tail, deer antlers, and lion-like features in the first maze. They prepare for combat. The DM asks the players to roll for initiative. The group discusses the peculiarities of the creature, comparing it to a manticore or a twisted jackalope.
Dragon Combat Begins
The party engages in combat with a menacing creature, likely a dragon. Rock lands two successful strikes, while Halvor misses with a quarterstaff attack. Splinter manages to hit with both short sword and dagger attacks. Frankie opts to stay back and use Firebolt instead of Lightning Bolt due to party positioning. Vyth successfully hits with a short sword but misses with a dagger attack. The combat round ends with the dragon rearing up and roaring, prompting the party to make a saving throw.
Frightening Roar and Combat Continues
Several characters, including Frankie, Gore, and one kobold, fail their saving throws against the frightening creature and become frightened. The DM explains that those who are frightened will need to run away on their turns. Rock, a monk character, inquires about using his Patient Defense ability, but the DM and other players clarify that it must be declared on his turn as a bonus action, not as a reaction to an attack.
Dragon Battle Tactics and Turns
Rock realizes he missed an opportunity to use his bonus action in the previous round. The dragon takes its turn, attacking various characters with its tail, claw, and bite. The kobolds and other NPCs also take their turns, with some running away and others attacking. The party continues to fight the dragon, with Rock landing three successful attacks and Halvor scoring a critical hit. Frankie and Vyth, who were frightened, attempt wisdom saves to overcome their fear, with Vyth succeeding and Frankie failing.
Dragon Defeated in Maze Battle
The group fights the dragon in the maze-like environment. The dragon uses sleep vapor, but is ultimately defeated by a Minotaur who hits it over the head, causing it to collapse. Some party members, including Frankie, flee in fear, while others like Halvor search for treasure. Splinter finds himself partially trapped under the fallen dragon. The DM confirms there is no treasure on the dragon itself.
Team Searches for Missing Party Members
The group searches for missing party members after defeating the dragon. Splinter and Halvor look for Frankie, whose tracks mysteriously disappear into a wall. Vyth finds Gore cowering nearby and brings him back. The rest of the party prepares for a short rest while waiting for the others to return. Upon reuniting, they collaborate to investigate the wall where Frankie’s tracks end, with the DM granting advantage on the roll due to their teamwork.
The Group Navigates the Maze and Encounters a Wall
The group continues to explore the maze, with Frankie getting briefly separated from the others. They encounter a wall with moving images of sacred animals and try various methods to pass through it. Frankie finds a wooden door with brass spikes and hears distant screams and insect noises behind it. The group reunites and takes a short rest. A Minotaur face appears on the wall, asking about the condition of the moonrise amphitheater in the city above. When told it is damaged, the face howls in anguish and disappears, causing the maze to shake.
Exploring a Maze With Frankie
The group explores the maze-like area, led by Frankie who claims to have found an interesting door. They reach a wooden door studded with brass spikes, behind which Frankie had heard cheering. Splinter checks the door for traps and hears faint sounds of insects and distant screaming. Upon opening the door, they discover a circular shaft with spectral birds plummeting down and a howling gale. The group decides to close the door and continue exploring the maze, but find no other significant features or exits.
Exploring Multiple Doors With Uncertain Outcome
The team faced a puzzle in their exploration involving multiple doors, spectral birds, and strong winds. They attempted various solutions like using wind walls, mage hands, and crossbow bolts. They concluded that the door on the other side had a ledge but could not be opened easily. They eventually decided to open the door on their side and try pulling the other door with the help of the crossbow bolt. However, the outcome was uncertain, and they needed to carefully consider the potential risks and consequences.
Unsuccessful Rope Pulling Attempt
The group encountered a problem while pulling a rope to open a door. Despite all their efforts, they were unsuccessful in opening it. They decided to try another approach by attaching a piece of parchment to a stick and throwing it in the door. After it passed through, they threw it back in, hoping to retrieve it. The group also discussed the possibility of using a teleport spell, but it was not deemed suitable at the time.