Entering the Labyrinth

Quick Recap

The party strategized ways to navigate a labyrinth, free Minotaur prisoners, and deal with a dragon guard. They planned various approaches including fishing, exploring underwater areas, and searching for symbols to locate the maze entrance.

With the assistance of the Moon Priestess they find the entrance to the Mazuli Sul (First Labryinth).

Collecting the chief minions of the black dragon, they enter the maze.

After entering the labyrinth, they encountered a talking Minotaur face that warned of a guardian to defeat, and were confronted by a strange creature with mixed features.

Next Steps

  • All party members to prepare for combat with the unusual creature in the next room.
  • Vyth to light a torch or lantern to provide illumination in the dark maze.
  • Party to utilize the information that poison is the creature’s weakness when fighting it.
  • Party to attempt to reach the “heart” of the maze to end the madness, as instructed by the Minotaur face.
  • Party to be cautious of traps in the labyrinth, as warned by Frankie.
  • Rock to continue providing food and weapons to allied Minotaurs as needed.
  • All party members to stay alert for further clues or instructions from the Minotaur face in the maze.

Strategies to Free Minotaurs From Dragon

  • The group discussed various strategies to free the Minotaurs from the dragon and enter the labyrinth.
  • Spell Usage: Splinter considered using prestidigitation to distract the dragon, but faced limitations.
  • Item Transformation: Frankie noted he could turn a cubic foot of chain into water in 10 minutes.
  • Alternative Approach: Following the labyrinth keeper to find the daily entrance was discussed but did not solve the prisoner issue.
  • Other Magic Considerations: Invisibility and shrinking objects were debated but had drawbacks.
  • Conclusion: The party decided to continue searching for the four symbols needed to enter the labyrinth while also planning how to handle the dragon.

Dragon Problem and Fishing Strategies

  • The group explored ways to distract or lure the dragon away.
  • Fishing Plan: Vyth volunteered to swim and scout for fish, as they can hold their breath for 15 minutes.
  • Fishing Methods Considered:
    • Using javelins
    • Wild shape abilities
    • Spells for catching or cooking fish
  • Concerns Raised: Some members were worried about time constraints and the dragon’s expectations.
  • Final Decision: The party decided to fish in the early evening.

Fishing and Exploring Underwater Mosaics

  • Fishing & Exploration: The group planned to fish and investigate underwater mosaics.
  • Approach:
    • Some members opted to spear fish, while others focused on collecting shellfish.
    • A beach picnic and fire were planned to attract larger creatures.
    • Fish remains would be disposed of in the water to attract potential predators.
  • Potential Threats: The party discussed the possibility of encountering kobolds
  • Final Decision: The group prepared for their fishing and exploration adventure.

  • Main Objective: Find the four symbols needed to locate the correct cartouche and reveal the entrance to the maze.
  • Distraction Tactics: The group considered luring the kobolds into the maze to eliminate them.
  • Alarm Strategy: Finding a horn to create an alarm that would attract the dragon, allowing them to free the prisoners.
  • Charming a Kobold: Discussed using charm magic to get a Kobold to bring them the Minotaurs.
  • Meeting Plan:
    • The team agreed to meet at dawn to search for the symbols.
    • The moon priestess promised to locate them if they couldn’t.
    • A temporary shelter was set up between search locations.
  • Night Watch Assignments:
    • First Watch: Vyth
    • Second Watch: Frankie and Splinter
    • Last Watch: Halvor
  • Rodent Intelligence: During his watch, Splinter used rodent empathy to question a rat about Minotaurs in the area. The rat emoted that this was the historic founding city of the Minotaur people. Splinter clarified “nearby” and
  • Morning Plans: The group split up to visit different locations (camel, ant, oxen, spider, and auction), hoping for advantages.

Finding the Correct Cartouche and Labyrinth

  • Plan to Enter the Labyrinth:
    • Follow the directions given by the priestess.
    • Start at the plaza of the ants and follow the symbols of a spider, scorpion, and monkey in the correct order.
  • Potential Dangers:
    • The group might encounter the broken personality of the labyrinth, which could cause them to be split up.
  • Backup Plan: Gather kobolds before attempting to enter.
  • Seeking Help: The team planned to return to the pyramid and ask locals for assistance.

  • Entering the Labyrinth:
    • The party found a magical entrance and encountered a talking Minotaur face on the wall.
    • Lighting: Vyth to light a torch or lantern for illumination.
    • The Minotaur face warned them of a guardian they must defeat.
    • The guardian is weak to poison.
  • Initial Encounter:
    • Two Minotaurs accompanied the group.
      • The party armed them with a club and a javalin
    • The party encountered a strange creature with dragon-like features, green fur, a spiked tail, antlers, and a lion’s mane, preparing to attack.